Procedural Modeling: Battle Tower

Final Render

Final Render

First Iteration

First Iteration

Tower Base and floor controls

Tower Base and floor controls

Windows and door controls

Windows and door controls

Battlement controls

Battlement controls

Procedural Modeling: Battle Tower

It's a procedurally modeled tower where you can change each and every aspect such as floor count, door segments, height of tower and much more. It's fully customizable and in the process to be implemented in game engine.
Work In Progress for now.